For Trainers: Creating AI

Any user can use any AI, Team, or Corp as a tool to help them play, but only Trainers see a Copy button on the page of each such tool to create a duplicate which that Trainer can adjust (until it is saved). Finding/refining the best tools may be the most powerful way to raise one’s rankings.

_images/CurriculumSimple.png

Many player settings, including Type and Universe, cannot be changed once saved. If you want to change those settings, just make a new copy! If you ever want a copy of an earlier version of an AI, you can “fork” it from a specified earlier timestamp.

AI players have a Curriculum Tab instead of a Creations Tab. Even after an AI is saved, its creator can add recorded matches to its curriculum by specifiying parts of tournaments or of other players’ histories to be studied. Its creator can also set the AI to automatically learn from its own experiences. Until the AI is saved, its Trainer can also set its learning algorithm, parameters for that algorithm, and the following (or the Trainer can set them to auto-tune to a given curriculum or game):

\(\text{Offense}\) (opposite: Defense):

\(1.0\) means maximize wins (considers draw as bad as loss); \(0.0\) means minimize losses (considers draw as good as win); \(0.5\) values draw halfway between win and loss

\(\text{Tactical}\) (opposite: Stategic):

\(1.0\) means prioritize the current game; \(0.0\) means maximize ones own skill-rating. \(\text{Tactical}\) greater than \(\text{Offense}\) means never sacrifice a current win to seek future wins; \(\text{Tactical}\) greater than \((1 - \text{Offense})\) means never take a loss to seek future wins

\(\text{Faith}\) (opposite: Skeptical):

\(1.0\) means confidence in one’s data never decays; \(0.0\) means confidence expires instantly; between \(0.0\) and \(1.0\), confidence in ones data depends upon the age of that data

\(\text{Introvert}\) (opposite: Extrovert):

\(1.0\) means practice on simulations as much as possible before acting; \(0.0\) means learn only via action (so as not to become an “echo chamber”)

\(\text{Empath}\) (opposite: Projective):

\(1.0\) means try to predict others’ moves based on their stats and recent behavior; \(0.0\) means expect others to do whatever you would do in their situation

\(\text{Curious}\) (opposite: Practical):

\(1.0\) means to focus practice towards unpracticed scenarios; \(0.0\) means to focus practice towards expected scenarios (see \(\text{Empath}\))

If the player is a Team or Corp, then the player page will have a Members Tab instead of a Curriculum Tab or Creations Tab. Its creator can add AI to the members, and can delete any members that have become obsolete. Each individual AI has biases, but Teams and Corps leverage diversty of biases. Each Team fields a single member for each event (i.e. specialists), but multiple members of a Corp collaborate on each decision (via various forms of government).