Modify the Secure Tic-Tac-Toe or Remote Tic-Tac-Toe program to
maintain saved definitions of variations on Tic-Tac-Toe, and
permit users/AI to play those games.
Allow each Creator to create up to fifteen new games (each game
must differ from already saved games by more than name), and allow
each Trainer/Admin to create an unlimited number. After a game is
created, allow editing only of its name and only by Admins. Allow
players to choose games to play and to view its leader-board
(sorted with its highest rated player on top). Always display the
Random player on leader-boards. For each player on the
leader-board, allow users to navigate to that player’s stats,
and to initiate a game (if a friend or non-human) or send a
friend request (if human non-friend).
Each player of normal Tic-Tac-Toe has a distinct color of pieces in
reserve, but some variations have all players share a single color
or share multiple colors.
If a game offers the Option to Agree Draw, then a player can
choose “Draw” as their move. if this move is selected and
all other players (except Chaos) Agree to the offer, then the
match ends in a draw; otherwise, the original player must choose
a different move.
The number of players can be 2, 3, 4, “Partners” (i.e. the first
and third player get the same outcome and the second and fourth
player get the same outcome), “2 vs Chaos”, or “3 vs Chaos”. In
the last two options reserves/pieces are assigned to a player
named “Chaos” who has no stats, always goes last, and plays
randomly. Where Chaos needs a skill-level rating (e.g. for purposes
of updating ratings), use the constant assigned to beginning players.
If all players win, then Chaos loses (even if the number of
players in not ” …vs chaos”.
An “Overachiever(s) disqualified” rule may be added to 4-player games.
If so, the first time a set of winners is identified, the players
in that set become disqualified from winning but the game continues
(including play by those players). For example, “First
3-same-color-in-a-row wins” becomes “Second to get
3-same-color-in-a-row wins” and “Most pieces wins” becomes
“Second most pieces wins.” If all players are disqualified or lose,
then Chaos wins.
Rules may specify “Cloaking Type” (Invisibility or Obscurity),
which spaces are “cloaked”, and which spaces are locked for
entry and/or exit to specific players. “Sticky” spaces are locked
against exit; “exclusive” spaces are locked against entry or exit
(except by player(s) to whom they are exclusive). Players cannot
move to any space for which their entry is locked or from any space
for which their exit is locked (but can move over/through them).
Players can fully see every piece they placed, every piece they can
move (imobile pieces aren’t necessarily visible to the players who
“own” them), every piece occupying a non-cloaked space, every
piece they have previously fully seen, and every piece they have
attempted to cover. If the Cloaking Type is Obscurity then
players can fully see all pieces of their assigned color(s) and
can see the color–but not shape–of all other placed pieces. If
what makes a move illegal is a wall or piece that is invisible
to the player, then the player can attempt the move, but the
result will be only to make the invisible piece or wall visible to
the player (i.e. the turn ends without any piece actually moving).
The “Most area wins” rule (from Go)
means to assign the win at stalemate based on the total number of
spaces (including locked blanks) that each player either occupies
or could move through by moving any single one of their pieces any
number of orthogonal moves (i.e. it excludes spaces occupied or
surrounded by opponents).
In simultaneous play, each player sees the board as it was at the
beginning of the round and registers a “plan” based on what moves
would be legal if that player were first to move. After all plans
are registered, if multiple players move to the same space and the
collision is not resolved naturally via “by rank” rules, then all
pieces moved to that space are destroyed.
Each game has from 1 to 6 phases–stalemate advances the phase.
Each phase other than the last may have a “fold” rule applying at
the end of that phase to all but Chaos (e.g. “Less-than-most
committed pieces folds” means that only the players with the most
pieces locked against exit do not fold). Players who have folded
cannot move for the rest of the game (but are still eligible to
win). Each phase must also define whether there is an option to
pass, which players (if any) are locked for that phase, whether
all moves must be from reserves, which spaces are locked and/or
“cloaked” for that phase, and whether turns are sequential
(default), simultaneous, or “single” (i.e. simultaneous and lasts
only one turn).
Each shape may have its own rules for move or capture. A player
cannot move a placed piece if the player has an identical piece
in reserve, If a shape “cannot move backwards”, then a player
cannot move pieces of that shape away from his/her own goal line
(or plane), and any move that reaches the goal requires the player
to also select a replacing shape that can move backwards.
Some pieces may be able to capture opponent pieces by covering
them (e.g. chess), surrounding them (e.g. reversi), jumping them,
chain-jumping them (e.g. draughts), or “cover by rank” (stratego).
The second to last capture option adds an additional move to the
player’s turn which can be used only to jump with the same piece
or to pass. The last capture option means that the highest-ranked
of the attacker/defenders captures the others. Pieces that cannot
capture have the lowest rank and cannot cover each other (but
become captured by covering a higher-ranked piece); pieces that
capture in ways other than “by rank” have highest rank and award
conflicts between each other to the attacker; otherwise cover of
equal rank results in mutual destruction. Depending on the type
of captor, captives may be destroyed, converted (not permitted
for “cover by rank” except on stacks), reincarnated (i.e. added
to the captor’s reserves), or reincarnate (x2) (double upon
capture). If a piece “must capture” and at least one opportunity
to capture is visible, then no non-capture is legal.
The number of boards can be 1, 2 or 3. When the outcome of a
board is determined, it becomes locked to all players, but
players can otherwise play on any board in any turn; whomever
wins the most boards wins the game.
If the board is “stacks”, then moves are always to the tops of
stacks (so height is ignored when determining whether the move
qualifies as “orthogonal”), but fall to the lowest empty space
on that stack (e.g. Connect4); reserves can be placed on any
stack that doesn’t appear to be full. Pieces that do not move
“by stack” can move only from the top of a stack; the others
bring all pieces above them along for the ride and can move
only to posts that appear to have that much available space
(e.g. moving a stack of poker chips); those that move “by full
stack” (e.g. poker hands) can move only if on the bottom of a
stack.
For conversion and reincarnation on cover, all players
with the highest rank on the stack split the pot (each captor
retains the pieces that make them highest rank; the remaining
pieces are allocated in descending order of rank round-robin
to the captors starting randomly–i.e. if there are three
reincarnate (x2) captors of two pieces, then one captor gets
two and the others each get one). A player’s rank in a move
“by stack” or “by full stack” is determined from the full set
of pieces in the destination stack (after the move) owned by
that player or by no player (“communal pieces”), ignoring any
pieces of the lowest possible rank (chips), using the following
hierarchy: highest-5-of-a-shape outranks highest-4-of-a-shape
which outranks highest-5-straight which outranks
highest-full-house (i.e. three-of-a-shape-plus-pair) which
outranks highest-4-straight which outranks highest-3-of-a-shape
which outranks highest-2-pair which outranks highest-3-straight
which outranks highest-pair which outranks highest-2-straight
which outranks highest-singleton.
Test each of the clickable elements and test that it displays
appropriate errors for invalid entries. Create and play 3on15line,
Treblecross15, 3P-Misere-Notakto, 3P-Notakto, 4on7sq, 5on15sq,
Connect6-19x19, Tapatan, Achi, 9-Holes, Qubic-4, Connect4,
3P-MostWins-3x4, 3P-LeastLoses-3x4, Wild-TTT-6sq3143,
RockPaperScissors, 3P-9X-HideSeek, Shopping9, 4P-TrendSetter,
3P-PublicGoods, NeedyTrust, RichTrust, 3Blotto13, KBeauty9, and
StagHunt.
Shown as of 1.7 Batch Play (to anticipate evolution of page).
Deck and dealt pieces do not show until then.
The name text field does not accept whitespace, ‘*’, ‘(‘, or ‘)’.
The “Save” button validates the record and saves if valid. Once
saved, only the name can be edited (and only by an admin), but
a “Copy” button may appear which opens a new unsaved Player
Factory page with values prefilled to match this page. Creators
see this button until their quota is exhausted. Blank dropdowns,
palette options, and integer selects of zero are hidden on
saved pages. A new rule set will not save if another identical
rule set (except name) has already been saved.
The stalemate dropdown offers “Stalemate draws” as default,
“All players win if stalemate”, “All players lose if stalemate”,
“Most same-color-in-a-row wins”, and “Least same-color-in-a-row
loses” (can extend to “Most pieces wins”,
“Any 3-same-color-in-a-row wins”, “Last 3-same-color-in-a-row
wins”, “Stalemate loses”, “Stalemate wins”, etc.).
The “Add Check” button (fa-plus) inserts another turnCheck
dropdown (with “Delete Check” button.
The turnCheck dropdown offers “First 3-same color-in-a-row wins”,
“First 3-same-color-in-a-row loses”, “First
3-same-color-in-a-row wins (no diagonal)”, “First
4-same-color-in-a-row wins”, “First 5-same-color-in-a-row wins”,
“First 6-same-color-in-a-row wins” (can extend to “First
2-same-color-in-a-row loses”, “Last pentagon wins”, “En
passant”, “Castle”, “All players lose if any
3-same-color-in-a-row”, etc).
The “Delete Check” button (fa-trash-o) removes that turnCheck
dropdown.
The players dropdown offers “2 Player”, “2 vs Chaos”, “3 Player”,
“3 vs Chaos”, “4 Player” or “Partners” (can extend to … “1 vs
chaos”). Changing the players adds/removes goals from the board.
If the color is not shared, then it also adds/removes reserved
integer selects (default the values in added integer selects to
those in the highest-numbered existing player).
The shapes dropdown offers “1 shape”, “2 shapes” (can extend to
“3 shapes”, “4 shapes”, “5 shapes” or “6 shapes”). Changing the
selection adds/removes reserved integer selects (default the
values in added integer selects to those in the highest-numbered
existing shape).
The color dropdown offers “Assigned colors”, “Shared color”,
“Partners share color”, or “Players choose color”.
The cloaking dropdown offers “No cloaking”, “Cloaking hides”,
or “Cloaking obscures”.
The pieces dropdown offers “1 piece/turn” or “2 pieces/turn”
The boards dropwdown offers “1 boards”, “2 boards”, or “3
boards”.
The phases dropwdown offers “1 phase”, “2 phases”, “3 phases”,
“4 phases”, “5 phases”, or “6 phases”.
The board dropdown offers “Hash”, “Squares”, or “Stacks” (can
extend to “Tetrakis squares”, “Squares on Toroid”, “Hexagons”,
etc.). Changing the dimensions causes the board to redraw, and
may adjust the dimensions. For Hash, the dimensions are frozen
at 3x3x1. For Stacks, the third dimension must be greater than
1. Player1 Goal is always at y=max (or x=1, if the max y is 1).
For two-player games, Player 2 goal is opposite (e.g. y=1). For
games with more players, the goals proceed around the board
counter-clockwise (e.g. Player 2 Goal at x=1). Stacks display
only two rows above the tallest stack, but the maximum height
displays in the upper left corner of the board.
Each of the dimension integer selects offers integers from 1 to
the floor of (512 / the product of the other two dimensions)
upto a max of 19. Changing the dimensions causes the board to
redraw; if two dimensions are 1, it will draw a horizontal
row; if one is 1, it will draw a plane; if none is 1, it will
draw a 3D graph.
Each power dropdown offers “No power”, “Must capture”, and “Can
capture”. If “No power” is selected, then the associated power_
condition and power_result dropdowns are cleared and disabled.
Pentagon outranks star which outranks cross which outranks X
which outranks triangle which outranks circle (but circle
outranks pentagon and only pentagon).
Each power_condition dropdown offers “Cover” and “Cover by rank”
(can extend to “Move on diag + en passe”, “Move on triagonal”,
“Jump”, “Chain Jump”, “Chain Jump (+ back)”, “Surround line”,
“Surround orthogonal”, “Approach”, “Adjacent”, etc. If a “Cover”
condition is selected on non-stacks, then clear all results
except Remove and Reincarnate.
Each power_result dropdown offers “Removes captive(s)”,
“Converts captive(s)”, “Reincarnate Captive(s)” (can extend to
“Paralyzes captive(s)”, etc.). To “Reincarnate” captives means
to convert, remove, triple, and add them to one’s own reserves.
Each move dropdown offers “Moves adjacent”, “Moves orth by
stack” or “Moves linear or knight” (can extend to “Stationary”,
“Moves forward orth”, “Moves forward diag”, “Moves adjacent (no
back/side)”, “Pawn move forward/center “, “Moves orth (no back)”,
“Rook move orth/castle”, “Moves adjacent (no back)”, “Knight move
2x1x0”, “Moves adj diagonal”, “Moves adj orthogonal”, “Knight
move 2x1x1”, “Moves diagonal”, “Moves orthogonal”, “Moves linear”)
The phase drowdown offers as many Phase labels as indicated in
the phases drowdown. selecting the phase resets the interface
below it to the selected phase.
The order dropdown offers “Sequential”, “Simultaneous”, and
“Single”.
The phase_movement dropdown offers “Movement allowed” and
“Placement only”.
The pass dropdown offers “Option to pass” and “No option to pass”
Clicking an exclusive marker, cloak marker, lock marker, sticky
marker, dealt common, or one of the shape markers next to a
reserved integer select selects it with green highlighting.
Clicking a space with the selected property will clear that
property from the space; clicking a space that lacks the selected
property will add it. The cloak and lock properties are the only
ones that can be changed after phase 1.
Clicking a phase_lock icon toggles it.
Each reserved integer select offers integers from 0 to the maximum
number that can be played (e.g. the product of the dimension
integer selects divided by the number of colors). If the maximum
is selected for all selects of a given shape, then the move
dropdown for that shape is cleared and disabled. These are editable
only for phase 1.
Shown as of generalintellgence (to anticipate the
evolution of page). Dots should be replaced with the rest of
the list of top rated players.
The “Benchmark” button (fa-balance-scale) does not show
until 1.7 Batch Play, the “Show Learning-curve” buttons
(fa-line-chart) do not show up until 1.8 Educated AI, the
Difficulty level and Related games do not show up until
generalintellgence.
The “Show All Creations” button (fa-flask) navigates to the
Creations tab of the creator’s Player Page
The player combobox lists players who have played this game
in the selected Universe. The “Add Player” button (fa-plus)
adds the selected player to the Leaderboard below (in sorted
order).
The Universe combobox lists “Public Universe” and any other
Universes in which the user has Persona (do not display if
there is only one option). Defaults to the Universe most
recently selected by the user.
Sort descending by skill rating + Top-Burst. In parentheses,
show how long that level has been held. The top ten players
are ranked. Display up to ten players from the selected
universe, including ranked players, the user (if played),
random (in all universes), and the standard player (SP) for
the rule set if there is one (in all universes). There might
not be enough room to display all ranked players. Show
checkboxes for Random and AI players.
The “Benchmark Selected Bots” (fa-balance-scale) button is
available for Trainers and Admins. It saves the current record
and navigates to the Tournament page with 100 games for each
combination of checked players. If the players include the top
player, the player it is most Favored By, Random and at least
one other player, then it qualifies as a “Benchmark” tournament.
The “Show Evolution” button (fa-line-chart) saves the current
record and navigates to the Evolution Page with this rule set,
the checked players, and “Rating” selected.
The “Show Player” buttons (fa-address-card-o) navigate to the
Stats tab of the associated Player
The “Play New Game” buttons (fa-fort-awesome) saved the current
record and navigates to the Home Page with this Rule set
prefilled and the associated player prefilled in the second
slot. It displays only for non-human players, friends, and
personas created by the user.
The “Add to Friends” buttons (fa-user-plus) sends a friend
request to the associated player. It displays whenever no
“Play New Game” button displays.
Played on 15x1x1 squares, 8 black and 7 white start in reserve
Treblecross15:
Played on 15x1x1 squares, Shared Color, 15 black start in
reserve
3P-Misere-Notakto:
3 Player, Shared Color, 9 black start in reserve,
3P-Notakto:
3 Player, Shared Color, 9 black start in reserve,
First 3-same-color-in-a-row loses
4on7sq:
Played on 7x7x1 squares, 25 black and 24 white start in reserve,
First 4-same-color-in-a-row wins, Option to Agree Draw
5on15sq:
Played on 15x15x1 squares, 113 black and 112 white start in
reserve, First 5-same-color-in-a-row wins, 300 seconds/turn
Connect6-19x19:
Played on 19x19x1 squares, start with white occupying (10,10)
and 180 black and 180 white in reserve, First
6-same-color-in-a-row wins, 2 moves/turn, 300 seconds/turn
Tapatan:
3 black and 3 white start in reserve, Moves adjacent
Achi:
4 black and 4 white start in reserve, Moves adjacent
9-Holes:
3 black and 3 white start in reserve, Moves linear or knight,
First 3-same-color-in-a-row-orth wins
Qubic-4:
Played on 4x4x4 squares, 32 black and 32 white start in reserve,
First 4-same-color-in-a-row wins, 300 seconds/turn
Connect4:
Played on 7x1x6 stacks, 21 black and 21 white start in reserve,
First 4-same-color-in-a-row wins
3P-MostWins-3x4:
Played on 3x4x1 squares, 4 black, 4 white, and 4 pink start in reserve,
3 Player, Most-same-color-in-a-row wins
3P-LeastLoses-3x4:
Played on 3x4x1 squares, 4 black, 4 white, and 4 pink start in reserve,
3 Player, Least-same-color-in-a-row loses
Wild-TTT-6sq3143:
Played on 6x6x1 vertices, (3,1,1) and (4,3,1) are locked, 18 black and
18 white start in reserve, Players choose color
RockPaperScissors:
Played on 1x1x2 stacks, Simultaneous,
Circle: Can capture, Cover by rank, Converts captive(s),
1 black and 1 white start in reserve;
Pentagon: Can capture, Cover by rank, Converts captive(s),
1 black and 1 white start in reserve;
X: Can capture, Cover by rank, Converts captive(s),
1 black and 1 white start in reserve;
3P-9X-HideSeek:
Played on 5x7x1 squares: the nine spaces from (3,3) to (5,5) are
exclusive to the first three players and the rest are exclusive
to chaos; starts with yellow pentagon in (4,6) and pink
circles in all remaining non-locked chaos-exclusive spaces;
3 vs chaos, Cloaking hides; Most circles wins, Statemate if
goal is reached;
Circle: Moves adjacent or knight, 1 black and 1 white start
in reserve;
Pentagon: Must capture, Cover, Destroys Captive(s), Moves
adjacent, 1 pink starts in reserve;
Phase 1: Placement only, (1, 4), (2, 2), (2, 6), (4, 1),
(4, 7), (5, 1), and (5, 7) are locked, non-chaos-exclusive
spots are cloaked;
Phase 2: Option to pass, same locks and cloaking.
Shopping9:
Played on 3x1x9 stacks: first stack exclusive to black, second stack
exclusive to white and starts with 2 white pentagons, third
stack exclusive to pink; 2-vs-chaos, Cloaking hides,
Least pieces loses; Chaos wins if total circles > 9;
Circle: 9 black and 7 white start in reserve;
Pentagon: 8 pink start in reserve;
Phase 1: Option to pass, only black unlocked;
Phase 2: Option to pass, only white unlocked;
Phase 3: Option to pass, only chaos unlocked
4P-TrendSetter:
Played on 1x3x1 squares, 4 Player, Simultaneous, All players lose if
stalemate, Any piece wins, 1 black, 1 white, 1 pink, and 1
yellow start in reserve
3P-PublicGoods:
Played on 5x1x8 stacks: first stack exclusive to black and starts with
1 black circle, second stack exclusive to white and starts with
2 white circles, third stack exclusive to pink and starts with
3 pink circles, fourth stack exclusive to chaos, fifth stack
exclusive to black, white, and pink and starts with 1 black
pentagon, 1 white pentagon and 1 pink pentagon; 3-vs-chaos,
Less pieces than chaos loses;
Circle: Moves orth by stack, 5 yellow start in reserve;
Pentagon: Stationary, Can capture, Cover, Reincarnates
captive(s) x2
Phase 1: Single, Option to pass, chaos locked;
Phase 2: No option to pass, fifth stack locked, chaos locked;
Phase 3: Option to pass, only chaos unlocked.
NeedyTrust:
Played on 4x1x9 stacks: first stack exclusive to black and starts with
2 black circles, second stack exclusive to black and white and
starts with 1 white X, third stack exclusive to white and starts
with 1 black pentagon, fourth stack exclusive to chaos and starts
with 4 yellow circles; 2-vs-chaos, More pieces than chaos wins,
Less pieces than chaos loses,
Circle: Stationary, 2 black and 2 yellow start in reserve
Pentagon: Stationary, Can capture, Cover, Converts captive(s)
X: Stationary, Can capture, Cover, Reincarnates captive(s) x2
Phase 1: Only black unlocked;
Phase 2: Only white unlocked;
Phase 3: Option to pass, only chaos unlocked.
RichTrust:
(Like NeedyTrust, but first stack starts empty, fourth stack
starts with only 3 yellow circles, and 4 black circles and 2
yellow circles start in reserve)
3Blotto13:
Played on 3 boards of 2x1x13 stacks: first stack exclusive to black,
second stack exclusive to white; Most pieces wins, Cloaking hides;
Circle: 13 black and 13 white start in reserve;
All spaces cloaked
KBeauty9:
Played on 4x1x9 stacks; first stack exclusive to black, second stack
exclusive to white, third stack exclusive to pink, fourth stack
exclusive to yellow; 4 Player, Most-in-a-row wins, Overachiever(s)
disqualified, Cloaking hides;
Circle: 9 black, 9 white, 9 pink, and 9 yellow start in reserve;
Phase 1: Option to pass, all spaces cloaked, only black unlocked;
Phase 2: Option to pass, all spaces cloaked, only white unlocked;
Phase 3: Option to pass, all spaces cloaked, only pink unlocked;
Phase 4: Option to pass, all spaces cloaked, only yellow unlocked;
StagHunt:
Played on 4x1x3 stacks: first stack exclusive to black and starts with 1
black pentagon, second stack exclusive to white and starts with
1 white pentagon, third stack exclusive to black and chaos,
fourth stack exclusive to white and chaos;
2-vs-chaos, Most 2-same-color-in-a-row wins,
Circle: Stationary, 6 pink start in reserve
Pentagon: Stationary, Can capture, Cover, Removes captive(s),
1 black and 1 white start in reserve
Phase 1: Simultaneous, chaos locked;
Phase 2: Option to pass, only chaos unlocked.
Played on 1x3x1 squares, 4 players, All players win if stalemate, Any
piece loses; Circle: 1 black, 1 white, 1 pink, and 1 yellow
start in reserve; Simultaneous.
PrisonerDilemma:
Played on 5x1x2 posts: first stack exclusive to black and starts with
1 black X, second stack locked, third stack is exclusive to
white and starts with 1 white pentagon, third stack is exclusive
to chaos; 2-vs-chaos, Most 2-same-color-in-a-row wins;
Circle: Stationary, 6 pink start in reserve;
Pentagon: Stationary, Can capture, Cover by rank, Removes
captive(s), 1 white starts in reserve
X: Stationary, Can capture, Cover by rank, Removes captive(s),
1 black starts in reserve
Phase 1: Simultaneous, chaos locked;
Phase 2: Option to pass, only chaos unlocked.
NeedyUltimatum:
Played on 4x1x9 stacks: first stack exclusive to black and starts with
3 white circles and 1 white pentagon, second stack exclusive to
black and white, third stack exclusive to white and starts with
5 yellow circles, fourth stack exclusive to chaos and starts with
2 yellow circles; 2-vs-chaos, More pieces than chaos wins,
Less pieces than chaos loses,
Circle: Stationary, 3 black and 3 yellow start in reserve;
Pentagon: Stationary, Can capture, Cover, Converts captive(s);
X: Stationary, Can capture, Cover, Removes captive(s), 1 white
starts in reserve;
Phase 1: Only black unlocked;
Phase 2: Only white unlocked;
Phase 3: Option to pass, only chaos unlocked.
3P-Volunteer:
Played on 6x1x3 stacks; first stack exclusive to black and starts with
two black pentagons, second stack exclusive to white and
starts with 2 white Xs, third stack exclusive pink and starts
with two pink crosses, fourth stack locked to all players,
fifth and sixth stack start with a locked space;
3-vs-chaos, Least 2-same-color-in-a-row loses;
Circle: Stationary, 8 yellow start in reserve;
Pentagon: Stationary, Can capture, Cover by rank, Removes
captive(s), 1 black starts in reserve;
X: Stationary, Can capture, Cover by rank, Removes captive(s),
1 white starts in reserve;
Cross: Stationary, Can capture, Cover by rank, Removes
captive(s), 1 pink starts in reserve;
Phase 1: Simultaneous, chaos locked;
Phase 2: Option to pass, only chaos unlocked;
BoS:
Played on 2 boards of 2x2x1 squares: (1,1) exclusive to black on both,
(1,2) exclusive to white on both, (2,1) of 1 and (2,2) of
2 exclusive to chaos, and remainin spaces are locked;
2-vs-chaos, Least area wins;
Circle: 1 black, 1 white, and 1 pink start in reserve;
Phase 1: Simultaneous, chaos locked;
Phase 2: Only chaos unlocked.
Centipede9:
Played on 4x1x9 stacks: first stack exclusive to black and white, second
stack exclusive to black, third stack exclusive to white, fourth
stack exclusive to chaos and starts with 3 yellow circles;
2-vs-chaos, Most pieces wins;
Circle: Can capture, Cover, Converts captive(s), 4 black,
4 white, and 5 yellow start in reserve
Pentagon: Can capture, Cover, Reincarnates captive(s), 1 black
and 1 white start in reserve
Phase 1: Option to pass, chaos locked;
Phase 2: Option to pass, only chaos unlocked;
NeedyDictator:
(Like NeedyUltimatum, but with no white X in reserve)
ContractHunt:
Played on 4x1x3 stacks: first stack exclusive to black and white and
starts with 1 black pentagon, second stack exclusive to white,
third stack exclusive to black and chaos,
fourth stack exclusive to white and chaos;
2-vs-chaos, Most 2-same-color-in-a-row wins,
Circle: Stationary, 6 pink start in reserve
Pentagon: Stationary, Can capture, Cover, Removes captive(s),
1 black and 2 white start in reserve
Phase 1: Single, only white unlocked, fourth stack locked;
Phase 2: Simultaneous, chaos locked;
Phase 3: Option to pass, only chaos unlocked.
OptionalPD:
Same as PrisonerDilemma, but with Option to Agree Draw.
ContractPD:
Played on 5x1x2 posts: first stack exclusive to black and starts with
1 black X, second stack locked, third stack is exclusive to
white, third stack is exclusive
to chaos; 2-vs-chaos, Most 2-same-color-in-a-row wins;
Circle: Stationary, 6 pink start in reserve;
Pentagon: Stationary, Can capture, Cover by rank, Removes
captive(s), 2 white starts in reserve
X: Stationary, Can capture, Cover by rank, Removes captive(s),
1 black starts in reserve
Phase 1: Single, only white unlocked;
Phase 2: Simultaneous, chaos locked;
Phase 3: Option to pass, only chaos unlocked.
3P-BoS:
Played on 3 boards of 2x2x1 squares: (1,1) exclusive to black on all
three, (1,2) exclusive to white on 1 and 2, (2,2) exclusive
to white on 3, (2,1) exclusive to pink on 1 and 3, (2,2)
exclusive to pink on 2, remaining spaces exclusive to chaos;
2-vs-chaos, Least area wins;
Circle: 1 black, 1 white, and 1 pink start in reserve;
Phase 1: Simultaneous, chaos locked;
Phase 2: Only chaos unlocked.
NeedyCentipede4:
(same as Centipede, but chaos starts with 4 circles on the
fourth stack and 6 in reserve.)
RichUltimatum:
(Like NeedyUltimatum, but first stack starts with no white
circles, and the second stack starts with 4 black circles)
RichDictator:
(Like RichUltimatum, but with no white X in reserve)
4P-TrolleyDilemma:
Played on 4x1x4 stacks: first stack exclusive to black and starts with
1 white pentagon, second stack exclusive to white and starts with
2 white circles, third stack exclusive to pink and starts with
3 pink circles, fourth stack exclusive to yellow and starts with
3 yellow circles; 4 Player, Most-in-a-row loses;
Circle: Stationary, 1 black starts in reserve;
Pentagon: Stationary, Can capture, Cover by rank, Reinarnates
captive(s) x2;
Phase 1: Single, Option to pass, only black unlocked
Phase 2: No option to pass, only white unlocked
3P-TrolleyDilemma:
Played on 6x1x5 stacks: first stack exclusive to black and starts with
1 white pentagon, second stack exclusive to white and starts with
2 white circles, third stack exclusive to pink and starts with
3 pink circles, fourth, fifth, and sixth stacks exclusive to
chaos; 3-vs-chaos, Most-in-a-row loses;
Circle: Stationary, 1 black and 5 yellow start in reserve;
Pentagon: Stationary, Can capture, Cover by rank, Reinarnates
captive(s) x2;
Phase 1: Single, Option to pass, only black unlocked
Phase 2: No option to pass, only white unlocked
Phase 3: Option to pass, only chaos unlocked